Zombie biker 7 days to die Pc#
That fog isn't there because it's overcast.ħ Days to Die looks significantly worse than its PC counterpart-even with the aforementioned fog and reduced view distance it struggles to run. Desperately trying to navigate your way through the menus to find the arrows recipe, then slowly moving your cursor across to the 'create all' indicator and waiting for an arrow to appear in your inventory is much harder and utterly maddening thanks to the terrible UI.
Zombie biker 7 days to die full#
This is never more frustrating than when you find yourself in a town full of zombies and out of ammunition. On top of that, instead of creating a menu system designed for a controller, the user interface simply uses the right thumbstick to control a slow-moving cursor. Firing arrows at zombie heads requires pinpoint accuracy, an inherently more difficult task with a thumbstick without aim-assist. Disappointingly there's no aim-assist, which immediately increases the difficulty of the game compared to the PC version. On Xbox One, those odds really are nigh impossible. If you haven't found the recipes you need, the ingredients required and completed the defensive work necessary, you'll find yourself outmatched against significant odds as the zombies can find you wherever you hide. When the seventh day hits you'll find out if you have everything you require or not, because a horde of zombies will flock across the map and do their best to murder you. Instead you're forced to take what you can find-brass doorknobs, grain alcohol, rotten flesh-and do what you can to survive. Scavenging is frustratingly difficult, as useful items are hard to come by. The exception here is that certain weapons require recipe manuals-if you want to make a rocket launcher, you'll need to find its recipe first. Simply select the recipe, press up on the d-pad to build it and the game will (after some build time) create it for you.
The crafting system is menu-based, where you can craft almost any item provided you have the ingredients. Bird nests, which have precious feathers, are drab brown discs usually found on the similarly colored ground (not in trees), and many times while I hunted for them, zombies would catch me by surprise by exiting the fog after I'd already determined I was safe. This means enemies can very easily get the drop on you while you scavenge.
Worst of all is the heavy-handed use of fog, which reduces the view distance to a few dozen metres at most. Repetitive use of assets turn landscapes into a monotonous ocean of similar looking trees, grass textures, and rocks until you reach a new biome. Low resolution textures across the board make the game look ugly. The exploration is hindered further thanks to the game's terrible graphics. Watching out for danger while also managing your priorities like food and water is tough enough already, but it's made tougher thanks to needing to navigate to the character menu to see your current food and water levels. The world is full of nasty things like zombies, bears and traps. I found this dark brown bird nest on this pitch black rooftop.Įxploration is difficult. This is the real 7 Days to Die experience. You're left to your own devices left to establish your own priorities via scavenging and exploration. As you complete these tasks you find yourself kitted out with at least enough to get you through your first night-some clothes, a stone axe, a bow and some arrows-and then all guidance stops. So when you start 7 Days to Die on the morning of your first in-game day, you're told your top priority is to find wood, plant matter, small stones and more to create the basic items you need for survival. The core appeal of a survival game, as tedious as it may sound, sees players analyze, prioritize and capitalize on threats and opportunities which present themselves in the game world. The hurdles to your survival are numerous, and the tasks required to overcome those hurdles can require complete knowledge of scavenging, crafting and item use. Dumped in an unforgiving world, you're tasked with living first for a day, then seven days, and then for as long as possible.
7 Days to Die understands what games in the survival genre strive for.